2023
Martínez-Martínez, F., Roldán-Álvarez, D., Martín, E., & Hoppe, H. U. (2023). An analytics approach to health and healthcare in citizen science communications on Twitter. Digital Health, 9, 20552076221145349.
El-Hamamsy, L., Zapata-Cáceres, M., Marcelino, P., Bruno, B., Dehler Zufferey, J., Martín-Barroso, E., & Román-González, M. (2022). Comparing the psychometric properties of two primary school Computational Thinking (CT) assessments for grades 3 and 4: The Beginners’ CT test (BCTt) and the competent CT test (cCTt). Frontiers in Psychology, 13
2022
El-Hamamsy, L., Zapata-Cáceres, M., Barroso, E. M., Mondada, F., Zufferey, J. D., & Bruno, B. (2022). The competent computational thinking test: Development and validation of an unplugged computational thinking test for upper primary school. Journal of Educational Computing Research, 60(7), 1818-1866.
Zapata-Cáceres, M., Fanchamps, N., Yeter, I. H., Marcelino, P., & Martín-Barroso, E. (2022, June). Understanding Teachers’ Attitudes and Self-Assessment Towards Computational Thinking. In CTE-STEM 2022 conference.
El-Hamamsy, L., Zapata-Cáceres, M., Barroso, E. M., Mondada, F., Zufferey, J. D., & Bruno, B. (2022). The competent Computational Thinking Test: Development and Validation of an Unplugged Computational Thinking Test for Upper Primary School. Journal of Educational Computing Research, 07356331221081753.
García-Catalá, M. T., Rodríguez-Sánchez, M. C., & Martín-Barroso, E. (2022). Survey of indoor location technologies and wayfinding systems for users with cognitive disabilities in emergencies. Behaviour & Information Technology, 41(4), 879-903.2022
2021
Roldán-Álvarez, D., Martínez-Martínez, F., Martín, E., & Haya, P. A. (2021). Understanding Discussions of Citizen Science Around Sustainable Development Goals in Twitter. IEEE Access, 9, 144106-144120.
Zapata-Cáceres, M., Martín-Barroso, E., & Román-González, M. (2021). Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study. IEEE Transactions on Learning Technologies, 14(5), 576-589.
Zapata-Cáceres, M., & Martín-Barroso, E. (2021). Applying Game Learning Analytics to a Voluntary Video Game: Intrinsic Motivation, Persistence, and Rewards in Learning to Program at an Early Age. IEEE Access, 9, 123588-123602.
Roldán-Álvarez, David, Estefanía Martín, and Pablo A. Haya. Collaborative Video-Based Learning Using Tablet Computers to Teach Job Skills to Students with Intellectual Disabilities. Education Sciences 11, no. 8 (2021): 437.
2020
Bacelo, A., Roldan-Alvarez, D., & Martín, E. (2020). Turns vs consensus: Learning mathematics in multi-touch surfaces. International Journal of Human-Computer Studies, 140, 102431.
Roldan-Alvarez, D., Bacelo, A., Martin, E., & Haya, P. A. (2020). Impact of different interaction protocols on group communication, satisfaction and learning outcomes of primary school children when using multitouch tabletops. Computers & Education, 152, 103875.
Zapata-Cáceres, M., Martín-Barroso, E., & Román-González, M. (2020, April). Computational thinking test for beginners: Design and content validation. In 2020 IEEE Global Engineering Education Conference (EDUCON) (pp. 1905-1914). IEEE.
Martin, E., Cupeiro, C., Pizarro, L., Roldán-Álvarez, D., & Montero-de-Espinosa, G. (2019). “Today I Tell” a comics and story creation app for people with autism spectrum condition. International Journal of Human–Computer Interaction, 35(8), 679-691.